Unit Cost: 0
Health: 20hp
Movement: 1
Attack
Range:
Damage: 0hp
Ability
Ability Range:
Additional ability cost: 0
Ability scoring reminders:
- Anything that modifies health (damage, healing) costs 1rp per 20hp
- Passive abilities may only target self and cost 1 point by default
- Abilities locked to certain label terrain cost half
- Loading/Unloading via transport abilities costs an action, but is 0rp
- Abilities with a delayed reaction decrease cost by 1rp per turn
- Abilities with a percent chance to work receive a percentage multiple to their cost (i.e. 25% chance to work means 25% chance ability cost)
Homebrew Rules
- Abilities which modify terrain cost 1rp per terrain altered, plus any additional cost the terrain may incur (i.e. effect terrain)
- Abilities which generate rp cost 3rp per 1rp made. This is typically only effective with passive abilities, and sets their base cost to 3
Made for use with the game
Infinitron by Zach Barth.