Projects


sciman.info

February 26, 2026 - Forever a Work-In-Progress

sciman.info is my personal website, meant as a hub to showcase my work and link to my other accounts. It's written in plain HTML5/CSS/JS, using the static site generator Phantomake to populate templates with content written in Markdown. I won the domain originally through a college web design competition.

The site's been through several major redesigns, constantly evolving with changes in my preferences and design sensibilities. It's one of those things that'll never be 'done'.

The site was previously hosted on GitHub Pages, now by NearlyFreeSpeech.net.

Homepage

Detour

October 29, 2025 - On Hold

Detour is a userspace driver for the Tourbox, a little input device for artists. It was made on commission for a friend, migrating to Linux but not wanting to leave an essential part of his workflow behind.

It was my first major attempt at making something in Rust, along with delving into udev rules and general Linux gubbins.

It's currently on hold due to issues with input emulation and Wayland compatability.

Codeberg

Ricket's Computer Trouble

October 5, 2024 - Finished

My friend torcado was complaining about his computer acting up, and I joked about making a game where you get to destroy his laptop as catharsis. Then, after a while, I made it.

More details in the Blog Post

itch.io

Juicebox

March 12, 2024 - Scrapped

I'm a big fan of 3d printing, and felt inspired by projects by the Voron team and other makers online to try and design my own, completely custom CoreXY 3d printer. The version pictured actually managed to print, and spat out a complete - if lumpy - 3dBenchy.

I ended up completely redesigning the printer twice, trying to iron out flaws and make it ideal. Unfortunately, over my iterations I lost a lot of motivation. 3d printers are by no means a solved problem, but it felt like I wasn't bringing much to the table. The project was expensive, time consuming, and ultimately served to produce a machine outmatched by new offerings on the market- like Bambu's at the time new X1C.

In the end, I still took away a lot from that project in terms of CAD design knowledge, mechanical engineering, and 3d printing in general. I don't regret the work I put into it, and still tinker with 3d printers to this day.

YouTube Playlist

Tussle Punks

August 23, 2020 - Cancelled

Tussle Punks was a multiplayer party 'fighting game' starring my cast of original characters. It was developed at first in Unity, under the name 'Battle Pals', then moved over to Godot and renamed.

The game featured 5 or so playable characters, multiple stages, an original soundtrack by my friend Cosmoptera, and a decent bit of pixel art. Each character had a moveset of 2 primary actions to make developing a wide cast of characters more feasible.

It's by far the most ambitious game project I've worked on- but, it turns out developing a multiplayer game alone has a pretty big issue, and at a certain point I had to step back and realize it just wasn't very fun. Rather than sink more time into the sunk-cost fallacy, I decided to pull the plug and move onto other things. I learned a lot making it, though, and still hope to be able to go back to the concept some day.

itch.io