Tussle Punks

Tussle Punks was a multiplayer party 'fighting game' starring my cast of original characters. It was developed at first in Unity, under the name 'Battle Pals', then moved over to Godot and renamed.
The game featured 5 or so playable characters, multiple stages, an original soundtrack by my friend Cosmoptera, and a decent bit of pixel art. Each character had a moveset of 2 primary actions to make developing a wide cast of characters more feasible.
It's by far the most ambitious game project I've worked on- but, it turns out developing a multiplayer game alone has a pretty big issue, and at a certain point I had to step back and realize it just wasn't very fun. Rather than sink more time into the sunk-cost fallacy, I decided to pull the plug and move onto other things. I learned a lot making it, though, and still hope to be able to go back to the concept some day.